Welcome to AGSH. A solo-wargames blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Period 1700 to 1918.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Tuesday, September 26, 2017

Tide of Iron

I purchased the FFG box game Tide of Iron at Recruits this year. It came with the scenario book and 4 expansions. All for $85. This past Saturday my son and I sat down to play a game. It has some interesting things going for it. Also has a bit of a learning curve too.  Here are some pics from our game. It lasted 2 hours, we were learning as we played, no victor but my son predicts he would have won. Though I had doubts. As a side note ToI is now made by 1AGames.

The Portable Wargame Rules - Naval Warfare in the Second World War

My second naval warfare battle ever. An American Task Force (lower right) is tasked with stopping a Japanese troop and supply convoy from reaching the Marshall Islands (bottom island atoll). If the supply ship makes it then it's a Japanese victory. Which is exactly how the game played out. The last picture shows the supply ship in dock while being protected by the Japanese fleet.

I used "The Portable Wargame" rules - Predreadnought Naval game both by Bob Cordery, but heavily modified them as my sea board is in grids vice hexes and I was using 1/6000 scale miniatures. I cut movement down to 1 square for the big ships and 2 for the destroyers. I did similar with gun ranges. As I was testing the rules out I left out torpedoes.

I really like the critical point, which works similar to the exhaustion point in land battles, as I had a ship that was forced to run away. Naval gunfire is fierce with the battleships each rolling 8 dice to hit if the target is abeam. All naval gunfire is simultaneous.

The game played quick. I have some more work to do to fit the rules to my imagination and models. So far I must admit I am really liking The Portable Wargame.

Kwajalien Atoll at bottom while the warring fleets appear in sight.

Opening salvos.

Saturday, September 23, 2017

10mm MPC Tanks and Vehicles

I bought these on eBay thinking they were bigger but they will fit well for 10mm Weird War II.

Sunday, September 17, 2017

World War One: 15mm British Army

I sat down tonight to take inventory of my lead pile and part way through ended up rebasing these soldiers for the Portable Wargame. The bases are all 1" square except the tank which sits on a 3"x2" base.

Note the 12th Gurkhas Rifles on either flank of the HQ element. Also the 22nd Indian Lancers next to the 8th Dragoon Guards.

The Portable Wargame

I'm hooked on the The Portable Wargame by Bob Cordery. I may adopt it to my own particular
style of adding and subtracting dice vice roll modifiers and using square bases for movement vice a squared grid and like hexes over squares. I've recently ordered some hexes from GHQ and a fellow wargamer on TMP.

I do want to have a few more playtests of it first. As a solo-wargamer I've found small math can be tedious. However this is not a DBx style game. I will post my first full battle report with these rules soon. I've been doing small little "test" scenarios with dice and bases only.

I love the exhaustion point mechanism. Also these rules can easily be adjusted for any period including naval warfare. Bob has given us a toolbox with the Portable Wargame.

Saturday, September 2, 2017

First Attempt at Basing 3mm Moderns

I am still unsure of how I want to base my 3mm models. I am leaning towards 1" square wooden bases but at one time I had considered 40mm square bases like below. I finished these some time ago and am still unsure of how I want to proceed. The image below has a good look to it but using 1" bases I believe would allow better army creation.