Welcome to AGSH. A solo-wargames blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Period 1700 to 1918.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Saturday, January 24, 2015

Barsoom Red Martian Flyer

I bought a variety of Martian Empires packs used online. Here is a picture of the Martian Flyer. The resin carriage will require drilling to be mounted to its flying base. The aft will require a little drilling as well to fit the rear propeller. I'll post some more pictures of these models on Thursday or Friday.

Saturday, January 17, 2015

Colonial Warfare: Rebasing My Colonial Soldiers for My New Wargame

Having made great progress on my next wargame rulebook "The Imperial War Manual." I've set about rebasing all my colonial models from DBx bases to bases better suited to IWM and the scales. The models below are 15mm (Brits & Zulus) and 10mm (FFL & Arabs.)

Thursday, January 15, 2015

Memoir '44 Cavalry Card

Found this online, printed it out on cardstock. Win.

Thursday, January 8, 2015

The Battle of Bolekhiv, Ukraine SSR - Germans vs. Soviets.

Fought a half hour Brigadier General WWII battle today using elements of my 7th Panzergrenadiers and Soviet October Guards. The scene is Western Ukraine near the city of Bolekhiv. The Soviets had 7 elements; 1 Infantry Battalion augmented with an Armored Car Company and a Katyusha Battery with 2 Conscript Companies in reserve arriving at the top of Turn 3. The Germans had 2 Infantry Battalions and an Armored Car Company. This scenario called for the Russians to be deployed in the town and for the Germans to come and take it.

The battlefield with the town of Bolekhiv in the upper right corner.

Soviet defenders of Bolekhiv.

German Infantry Regiment.

Opening moves.

Soviets win initiative.

Next moves.

First shots.

Soviet conscripts arrive.

Soviet initiative win.

End of third movement.

Soviet infantry company fires down on the Germans from the cliff top.

Supported infantry companies battle it out with both Germans taking an FP and falling back.

Initiative ties favors the player.

Armored Car Company opens up on the conscripts but does little.

Big turn of events on the right flank as a company of German Foreign Volunteers supported by a Wehrmacht Infantry company push the Soviets back deeper into the woods leaving their HQ vulnerable to attack.

A company of German Foreign Volunteers redirects and hits the Soviets in the center on their right flank.

Both German infantry companies fail their cohesion checks to remove FP.

Loss of the Soviet HQ Company and the Germans win the day and Bolekhiv.

Final disposition.