Welcome to AGSH. A solo-wargaming blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Saturday, May 27, 2017

15mm Warhammer 40,000 - Space Marines

Here are the 15mm Space Marines I printed. They don't look to good up close but you can tell what they are and as an abstract wargamer; I am good with that. I will post again once they're painted. These were primed blue.

Friday, May 26, 2017

15mm Warhammer 40,000 - First Space Marine Units

Here are the first units for my 15mm Warhammer 40K Project. The retail on these two in their full size versions would have been $106 before shipping. These cost about $0.60 cents to print by weight. That is not scientific. Anyway I am printing my own 15mm Space Marines too but I don't have them primed yet. Now let me say that these models don't even come close to the quality of Games Workshop. However I've always thought 40K would have been so much better in 15mm. Now it can be.


Thursday, May 25, 2017

6mm GI Joe: 3D Printed Cobra HISS Tank.

I bit the bullet and bought a 3D printer. A DaVinci 1.0 Pro. I found a Cobra HISS Tank online set at 28mm scale. I shrunk it down to what I thought was 6mm and printed out its pieces. I will attempt to do one in 15mm tomorrow.

Saturday, May 20, 2017

New 1/72 Scale Toy Soldiers

Another TMP purchase. Probably should have waited on buying these as I'm still a ways off from wargaming 1/72 models outside of Memoir '44; but the price was good at $8 per box. The barbarians can see service in both Ancients and Fantasy.

3D Printed 15mm World War One Tanks

Another online purchase. This was the final straw, I broke down and bought a 3D printer after these models arrived. The new printer should be here sometime next week. I can hardly wait.

Thursday, May 18, 2017

Fourth Playtest

I added a Mage, Orc Paladin and a Hero to the mix this time around. I also increased the command dice to 6. The playtest left me feeling a little funny though. The Mage was took out by Orc Shooters. The Paladin died as expected, and the Hero seemed...not. Finally the Orcs won the field by killing the General of Men in battle. The battle did result in a few rule changes and additions which means the playtest was a success. I need to review how I expect a character type units to behave in battle, especially in defeat.

Orc Invaders.

Defenders of Men

Orc general leads his warband from behind.

The Mage ascends the hill.

The Orc Paladin bites it.

Orc Archers struck down the mage.

A lone unit of Knights attempts to slow the Orcs.

Monday, May 15, 2017

HotT Stronghold for Hordes of the Things

I bought the castle at a thrift store a year or more ago. I finished basing it up for HotT an NOT-HotT tonight. It's good for 6 through 15mm battles. It measures out at 4"x6".

First Painted Models of 2017. 2 Units of Knights for the Grand County of Calenhad.

Now that my GHQ is cleaned up and organized I have found time to paint again. My first painted minis since September 15th, 2016. I also changed how I record my craftwork which is noted on the left.

Saturday, May 13, 2017

First Purchase of 3D Printed Models

A fellow TMPer was advertising his 3D printing service. I picked up these models from him for $40. Which isn't bad considering that Epic 40K Lehman Russ Tanks are going, at the cheapest, 3 for $20 on eBay and at present no one makes a 3mm scale C-130 or South African Ratel IFV.

In the picture there are:
4, Epic 40K Lehman Russ Tanks
4, Epic 40K Chimeras
4, Epic 40K Whirlwind Tanks

2, 3mm KC-130 Airplanes
12, 3mm South African Ratel IFV

Friday, May 12, 2017

15mm Not-Hordes of the Things Army - The Count's Patrol

I have had these miniatures for almost 20 years. Below is the most organized state since I bought them years ago. I wish that I still had all that I had originally bought of these. I just primed the knights tonight and will start painting them this weekend. I still want to add a cleric, a mage and a hero.

Thursday, May 11, 2017

15mm Not-Hordes of the Things Army - Great Ogre Army of Oranthac

First created from scratch and not a rebasing attempt, army for my new homegrown rules that I've decided to call NOT-HotT. Most of the Ogres are 10mm that I backed on a Kickstarter. 3 are old Reaper Shadowcorps Orcs and 2 are 1/72 scale Caesar Minis Orcs.

Tuesday, May 9, 2017

Third Playtest

Fought another playtest round between Men and Orcs. This time both sides had 10 elements and some cavalry. No lurkers this time. I made some changes, which is what a playtest is for, which I believe will simplify and speed up gameplay. Tomorrow if I have time I will craft out some more dissarray point markers (casualty markers) as I was about 5 short and had to use dreaded dice as battlefield markers.

Orc Invaders

Men standing stalwart in front of their castle.

Monday, May 8, 2017

Second Playtest Battle

This evening I conducted two more playtests of the new homegrown rules I've been writing. Both games played rather quickly. The first with 6 units per side took about 20 minutes or so. The next was played with 10 units per side and lasted about 30 to 45 minutes. I listened to LotR lore while playtesting and also would take a break from the battle to record thoughts or changes to the rules. So the rules are safely fast play which I prefer. They have the movement rules that I like from HotT modified by base depth vice inches however the bases in the pictures below are all 1" square.

I'm really tired at the moment due to work today so words escape me at present....

At the top of the picture you will see on Orc Warband that was fleeing.
However on the turn that I thought it would run from the board
and be destroyed but they rolled a 1 and stopped right on the edge.
 A surprising outcome.

I deployed a Lurker unit in the canyon and caught the Orc Warg unit.
 The Lurker rolled a 1 and a 6 and since the canyon wall behind the Orcs
 is impassable it adds another DP which kills the unit or
disperses them leaderless and frightened in the canyon.

The ending maneuvers of the second battle.
The human force had a come from behind victory.
On their last turn they killed 4 orc units in combat.
 Three of those were with 3DPs from a single combat.
Shocking results, especially three times in a row.
Finally the crossbowmen shoot and kill the troll unit.

Saturday, May 6, 2017

New Homegrown Wargame Rules Playtest

Like many of you I am still in search of that one set of wargame rules that scratches my itch. I played a short playtest battle last night of some new homegrown rules I've been writing. I picked out 6 Orc and 6 Human units. It was a good first playtest. Although I was so tired I forgot much and left out a few things but the basic mechanics seem good, SO FAR. This has happened before. I play a new set of rules or get an idea and think yeah that works. Start rebasing my models and tailoring army lists and scenarios and then WHAM! Something creeps up and it kills the book or idea. For example One Hour Wargames by Neil Thomas are IMHO pure genius. However I don't like tracking so many hitpoints on units. I don't like seeing a bunch of markers on the table. I don't like seeing dice riding along the back of bases. I tried gluing a nail down to my bases and attaching beads as a hit point tracker but this starts to detract from the models after a while and gets fiddly when the points start adding up.

So my favorite rules of my wargames career thus far have been Hordes of the Things, One Hour Wargames and I have started to take a liking to Nordic Weasel Games 5Core series. So I've been trying to come up with an idea that combines things I like from each. Anyway I digress. I was going to post several pictures but have decided against it. Here are some of the battle pictures with notes.

Starting Deployment

First Orc command rolls. 1's are used to remove a hitpoint or disarray point (DP).
A unit can sustain up to 3 of these before routing from the field.

Crossbows shoot at the troll.

A 6 in shooting leaves a DP. A 6 in melee leaves a DP plus the
 unit retreats 1+d6" away from the attacker.

Orcs push back the human line.