Welcome to AGSH. A solo-wargaming blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Saturday, December 28, 2013

The Continent of Westerness.

The Continent of Westerness
The smallest continent in the known world is called the Westerness.  It is the western most lands in the known world at this time.  At one time the Westerness was ruled as a single kingdom from the Iron Throne in Valinor, but today it is made up of several small feudal petty kingdoms all of which vie for that ancient throne.  Nominally the petty rulers of the West come together once a year in the “House of Lords” in Valinor to elect a ruler for life from among themselves to sit upon the Iron Throne but that hasn’t happened in 30 years.  No single princeling can manage enough votes from his peers to win the throne outright.  To be king the candidate must garner at least 6 votes.  In the last 100 years the voting privilege was extended to the two prime cults and the Grand Ranger of the Rangers’ Guild.   Recently however a new voting block has emerged, the two counts of Saargaten and Praav are cousins on their mothers’ sides and grew up close together.  In last year’s election they both voted for the Count of Finnacht, but he was still 3 votes shy so no king and adjournment for another year.

The Westerness is unique in that humans are the majority race.  There are small Elven Enclaves in the Black Forest as well as Dwarf Holds in the World's Edge Mountains. There are a few monstrous races and threats to society.  As with the rest of the world there are goblinkind although in the least amount anywhere.  Goblins and orcs were all but exterminated in Westerness in ages past but a few tribes managed to escape and survive high in the mountains and in the wastes above Wolfthorn.  The greenskins have very rarely had the numbers much less the unity to make a concerted attack southwards.  Necromancers on occasion spring up but rarely do they live long enough to cause serious trouble.  Also as in the rest of the world daemonic shadows lurk about and have been known to rise up to strike at one of the counties and in one instance many hundreds of years ago actually made a serious threat to all of the Westerness.

The Grand Duchy of Wolfthorn
Located in the cold rugged North.  Wolfthorn lies in snow most of the Aeyrian year.  It is said that Duke Wulfgar’s rule is both fair and grim.  His warriors are hearty and rugged, preferring leather armor types for warmth and to avoid having their skin stick to their armor.  Wolfthorn and Hawkridge are also known as the Wodenlaw. Sigil is a dark blue standard with the head of a white wolf.  Gen1, LH3, Sp2, Wb4, Bw2.

The Grand Duchy of Hawkridge
Duke Jokril III sits on the Aerie Throne from the lowest known mountain top in the World Edge range.  To be a flying knight is the greatest honor among the Hawkridge warriors.  Their sigil is a gold hawk on a red standard.  Gen1, Kn2, Sw4, Bw2, Flyer3.

The Principality of Valinor 
Valinor lies on the eastern shore. Valinor has been made wondrous by the former kings.  Its sigil is a golden crown on a purple standard.  The future king always bears the title of King of Westerness, Prince of Valinor followed by his home title.  In the absence of the king the Steward, Johaness I rules and care takes the Iron Throne.  The Steward has a smaller throne in the royal court as he is not permitted to sit on the Iron Throne.  In the past the Steward held no vote nor could he stand for election but over time this changed as the other lords all sought the Stewards favor in the election.  Gen1, Kn2, Sp6, Bw2, Art.

The Grand Duchy of Foxcrest
Duchess Inyanna holds power in Foxcrest.  She is quite possibly the most politically cunning of the 8 Great Lords of Westerness and there is an iron fist beneath her velvet glove.  Sigil is black fox on an orange standard. Gen1, LH3, Kn3, Sw3, Bw2.

The Grand County of Saargaten
Saargaten, Finnacht and Praav are an area of the Westerness with its own distinct culture, and language.  They used to be a separate confederation but were unified with the rest of the continent in the ancient past.  Sigil is a black bull on a red and white standard.  Gen1, LH2, Kn2, Sw4, Bw2, Art.

The Grand Duchy of Starfall
Duke Emerys VII rules Starfall.  Starfall has it's name because every century there is a comet that sails by in the night sky and Starfall is the best place in the world to see it.  Sigil is a white star on a black standard. Gen1, LH3, Kn3, Sw3, Bw2.

The Grand County of Finnacht
Sigil is the white rune for peaceful night on a blue and orange standard. Finnacht lies just south of the Black Forest. Finnacht has had a long troublesome history with a few of the Wild Elf clans that inhabit the forest on near their border. Count Fritz von Gustof has forbade the construction of any new settlements near the border and errected instead a series of frontier forts.  Gen1, Kn4, Sw4, Bw2, Art.

The Grand County of Praav
Sigil is a black bear on a yellow and white standard. Count Karl von Alexander is cousin to the Count of Saargaten. Count Karl is young and ambitious.  While a prince he once pushed for his father to send the army into the Black Forest to claim a large swathe of land there.  His father wisely declined.  Gen1, Kn2, Sw5, Bw2, Art2.

The Cult of Woden 
The Arch-Priest of Woden is a voting but non-electable member of the House of Lords.  The Cult of Woden teaches that bravery in life and especially battle will grant you entry to the eternal summerlands when you pass.  While you can find a shrine or follower of Woden throughout the realm, his primary worship is centered in Wolfthron, Hawkridge and Foxcrest.  Woden maintains a small military force, however in ages past when the Arch-Priest called for a Gathering, thousands showed up armed and ready to fight.  Mage, Wb9, Bw3

The Cult of Garacaius
The Grand Theoginist is a voting but non-electable member of the House of Lords.  The Cult of Garacaius teaches that in the ancient past the Mage-Emperor of Darien traveled to Westerness and taught the men here science and magick.  The worship of Garacaius is more widespread than Woden or other beliefs.  Also the cult fields its own small full time army.  Its sigil is the mark of G on a white and blue standard.  Mage, Kn3, Sw3, Sp3, Bw2.

The Rangers’ Guild 
The Grand Ranger of Westerness is also a voting non-electable member of the HoL.  The Rangers are a militaristic monastic order that patrols the wilderness and roads of Westerness.  Each county contributes men and usually a tithe to the guild once a year.  Though the men granted are usually those rotting in county jails and young princes whom have no inheritance due to being too low in their families pecking order.  Most rangers practice the ancient pagan nature based religions’ of old Westerness as taught by the guild’s druids.  The Rangers hold Skara Hall near Hawkridge as their own barony and derive a small income from it.  They also provide merchant escort and often collect bounties on fugitives and monsters.  A typical road patrol consists of 3 rangers.  However a wilderness patrol consists of a captain, a sergeant, at times a druid and 7 to 8 rangers.   The rangers are sworn to remain neutral in any conflict among the members of the House of Lords.  However at times of invasion or dire threat they’ve served as scouts and light infantry for the great armies of Westerness.

Prussian National Assembly Session and Upcoming Elections.

The Ministers of the Prussian Assembly have begun their lame duck session.  They are endeavoring to pass some last minute bills and other measures.  Elections begin next month and the ministers are anxious to return home to campaign.  Many are speculating that once the new Assembly is sworn in former Chancellor Conrad Hekel will be re-elected to the Chancellery.  However there a few ministers that are gaining in popularity in the Assembly such as Bronislaw Vorowsky from Lotzen and Joachim von Trapp of Koenigsberg to name two potential challengers.  One of the bills in the Assembly is the highly anticipated new budget for 2014.

Chancellor Jaap von Huack's government has accomplished much this year but his administration has seen a decline in military spending due to the automatic sequester cuts this past year. Rumors have it that the PDF is not happy with him over it. Also the unemployment rate has raised 2.4% in the last two years.

Work began earlier this month between the Chancellery and the National Assembly on a ground breaking new budget deal for 2014.  One that will reign in the sequester cuts that the Council of Prussia sets on government finance.  In the last year the Chancellor using his line item veto and, executive powers to close down many dysfunctional governmental programs, cut 1.1 billion marks from the governments budget.  However it wasn't enough to avoid sequestration so the Chancellor and leading ministers from the Assembly sat down together to hash out a new budget.

The 2014 budget contains no new taxes, although the sale of government bonds will continue but at a much smaller interest rate.  Many programs were cut, and some that were on the chopping block were saved by last minute negotiations.  All in all we believe to see around 3 billion marks cut from next years budget.  Undoubtedly this will free up more funds for the burgeoning military industrial complex in Prussia.  However to arrive there the government must travel a bumpy road.  The debt ceiling has been increased by 4.5 billion marks that is set to automatically be lowered back down 6 months into the new year.  Also the current government bonds with generous interest rates are coming due and must all be paid by the end of next month.  4.5 billion marks are due at the end of December with another 4.53 billion marks by the end of January.  

Now with all the talk of budget cuts new spending has been appropriated 75 million marks has been earmarked for sewers, roadways, and other infrastructure improvements.  As well as another 110 million marks on improving and expanding the energy and wifi grids, the national air and sea ports as well as expanding the capacity of Prussia's 3 nuclear power plants to meet further demand.

Chancellor von Huack's re-election to the Assembly and hopes of regaining the Chancellery in 2 years hinge on pulling off this landmark budget.

The National Assembly of Prussia.

Friday, December 27, 2013

Painting and Gaming Totals for 2013.

Well my gaming year ended on Christmas day.  This years painting numbers are down but the gaming total was up.  Also I stopped tracking purchases and setting target goals.  So I will continue with simply tracking models painted but I am changing the format of games played.  Instead of listing the name of the game and how many times I played it I will list by period and how many battles were fought in that period.

2013 also held a couple of achievements for me.  The release of my element based WWII wargame rules and the launch of my own miniatures line at Bat Cave Minis.

Models Painted
3mm: 170
6mm: 15
10mm: 0
15mm: 15
25mm: 23
54mm: 0
1/72: 1
1/2400: 0
1/6000: 0
Terrain & Acc: 3

Total Painted: 227
Prior Year Total: 497

Games Played
Mayhem: 1
Dungeons: 3
Tales of M&L: 3
Combat WW2: 3
D&D: 1
Brigadier: 8
Battletech: 2
Battlesystem: 1
Legatus: 2
Commodore: 1
Song Blades & Heroes: 1
Freeblades: 1
Bush War FUBAR: 2
Myth & Legends: 3

Year Total: 34
Prior Year Total: 31

Sunday, December 22, 2013

Starting Campaign: Lands of Darien...Part 2

Wasteland of Zhon
Capital City: None
Ruler: Thrisha the Vile
The Demon Princess Thirsha the Vile is the defacto ruler of Zhon as she is the most powerful being to continually inhibit those lands.  Zhon is east of Aramon but west of Taros.  Zhon is home to many creatures, especially beastmen & orcs.  Thirsha is a disciple of Thulmos the Lord of Fire and her minions honor him with their sacred fires.  The number 6 is considered magickal and as such the hordes of Zhon organize their tribes and clans around it.  There are no towns or villages in Zhon as no civilized folk dwell there.  The creatures that inhibit the land dwell in caves, dens or burrows.  On occasion an outsider will venture into Zhon but usually just ends up eaten, enslaved or as a sacrifice on a sacred fire.  On rare occasion one will emerge from the flames changed, maybe with a rams or bulls head, or tentacles and wings instead of arms.

Special Rules
Beasts +1
Behemoths +1

Thirsha the Vile, Demon Princess of Zhon.

Sunday, December 15, 2013

Campaign World Reduction, Starting Small and Simple: The Lands of Darien... Part 1.

Alright, I've had it with this flux on starting my campaign.  Too many things I like from too many fantasy settings to try and meld them all together.  At least as grand as I had first envisioned.  So finally and I mean finally settling on a starting point.

World: Aeyr
Starting Continent: Darien
Starting Factions:  Aramon, Veruna, Taros, Zhon and Creon. (Some of you might recall these. :)

Kingdom of Aramon
Capital City:
Ruler: Elsin I, Mage-King of Aramon.
Aramon lies in the southwest of Darien.  Elsin I is the Mage King.  Aramon is a feudal society with a hierarchy of lords and nobles.  Magick and its users are kept under strict control by the College of Magick.  Archers have a special place in Aramon society and are taught how to enhance their craft with magickal cantrips.  Elsin has a large army and access to a massive feudal levy when needed.

Special Rules
Knights: +1.
Archers: +1
Mages: -1

Elsin I, Mage-King of Aramon.

Principality of Veruna
Capital City: Veruna
Ruler: Kirenna, Princess of Veruna, Chief Priestess of Danu
Veruna is a truly unique place on Aeyr.  It lies in the northwest corner of Darien.  It is ruled by the Sea Sprite Kirenna along with the Burgomeisters of the city.  It’s a true metropolitan city where you will find humans, elves, gnomes and even centaurs walking the streets.  Veruna’s alchemists, priests and wizards work tirelessly to protect the city.

Special Rules
Mages: May pass over water.
Water Lurkers: +1.
Kirenna the Sea Sprite, Queen of Veruna.

Friday, December 6, 2013


We are in the process of packing and moving.  We have 9 weeks left at our current residence before our move.  So I am in the process of packing up my wargame room so I won't have as much to post in the next 2 months.  I think it would take 2 days just to move my things.  I am going to keep a couple of armies out for fun.  The two 10mm WW2 I bought at RECRUITS this Fall.  Besides my gaming year ends on Christmas Day anyway.  I've already bested my prior year gaming total but have fallen way short of the painting total from last year.  That's ok.

Free Arab Legion

One company of the FV Battalion of the 7th Panzer Brigade Schlieffen is made up of foreign volunteers from the Free Arab Legion.  Here is a picture of one such young soldier.