Welcome to AGSH. A solo-wargaming blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Saturday, November 19, 2011

GPT, The Ceti Accords & Clone Technology

The UEF was the first faction to develop Gate Projection Technology and reach out into deep space. Now every faction has developed their own gates to jump ships from sector to sector. All gates are heavily defended and protected. However with the signing of the Treaty of Cet most faction gates are open to civilian and commercial travel and serve as communication relays.

The Treaty of Cet mentioned above took it's name from the planet of it's signing. The four major factions have always had strained relations but a fear of the Comet Empire and others along with a desire to expand commerce and cooperation brought about the Ceti Accords. The treaty established the planet of Cet as an interstellar free, neutral diplomatic planet dedicated to maintaining dialogue, trade and peace throughout the galaxy. Cet maintains it's own defense and police forces. The Ceti Accords also provided for the assignment of all beings and sectors of space into the Ceti Registry which details the trustworthiness or lack thereof for any given person as well as the safety and security of a certain space sector. All four factions have adopted the Ceti Registry for their own uses as well, therefore one might have a 2.0 rating with their own faction but a negative rating with another. The Registry identifies persons as either 10.0 Most Trusted, to -10 Interstellar Enemy. All people are born and or entered into the registry with a 0.0 rating. Those with ratings below -4 are heinous villains and it is the duty of all to cause them harm. Space Sectors with positive ratings are generally considered safe for travel and offer some protection. One would be wise to avoid sectors with a negative rating.

Cet (pronounced SET) is a lush vibrant planet and was thought to have had no native inhabitants. However archaeologists uncovered remains of a once great civilization that was highly advanced. Many have come to Cet in the hope of a fresh start. Some are drawn to the elite Ceti Foreign Legion. The Legion is open to neutral and trusted candidates throughout the two galaxies, however the onus is upon the candidate to find transport to Cet. Since it's founding, the population of Cet has grown steadily and it's citizens enjoy one of the highest standards of living in the galaxy.

While humans were developing clone tech prior to the Comet Empire's invasion of Earth and today it is common for factions to use clone troops and workers. A recent innovation has progressed clone tech to the next level. Federation scientists have developed instant transfer capabilities from person to clone. The cost of the technology is steep but if one has the right connections or money a clone will be produced and kept animated in a suspense vat hard wired into new clone tech super computers. Every day one can download a copy of one's memory onto your clone's databank. In the event of death those equipped with special neuron transmitter gear can have a quick copy uploaded and inserted into their clone which results in the clone awaking within a few seconds after death. The "new you" that awakes in the vat will have no deformities or disease, (unless requested) and you will remember everything as if you had just awoke from a long slumber.

Sunday, November 13, 2011

Strange Happenings....

As the new found peace settles upon the land. The good folk of Bittburg and Saxe-Huack settle back into their lives. Merchants peddle their wares, farmers tend their crops and herds and thus rural life in Germania goes on as it has for hundreds of years. However the nights have grown cold, dark and eerie. Howls and acrid screams pierce the night. Strange happenings are being reported,
not only from the countryside but in the towns and villages as well. Farmers awake to find their livestock mutilated, their remains appearing chewed and gnawed upon as if by great beasts.

Thursday, November 10, 2011

The Old Hotel in Karakala, Karakistan

Shown in this AP photo are rebel insurgents emerging from the Old Hotel in downtown Karakala in central Karakistan. No doubt a nest of insurgent activity.

I found this cardstock model over at the Junior General website. Good stuff there.

Friday, November 4, 2011

Battle of the Ciberian Forest

REUTERS. Karakistan: Prussian army troops engaged separatist rebels in Northern Karakistan today in the great Ciberian Forest. The firefight claimed the lives of 12 rebel insurgents. A PDF spokesman in Karakistan only commented that the Prussian Army was fulfiling their alliance obligations.

I played that the snow areas were forested areas and if the unit stood on white then it was in cover.

PDF troops advanced to the forest edge and opened fire on the rebels, whom ran towards their line.

Next up the bayonets were fixed and the melee began, end of game. PDF losses 0, Rebels 12.

The battle was fought using the FUBAR Dice Mod rules. It was fun but very short. I'll have to educate myself further at the Forge of War on the nuisances of FUBAR.

Thursday, November 3, 2011

Battle for the Village of Turandihar

REUTERS: Moscow. We are receiving word that there was fighting today in the small Karakan village of Turandihar. Prussian army troops were sent into the village to clear it out of any suspected insurgents and indeed found 2 cells of insurgents operating in the village. After bombing runs by the Russian Air Force with heavy civilian casulties, PDF troops from the 3rd Prussian Army Brigade were sent in on a mop up mission to clean it out. Below is an aerial view of the village just after the bombing.

Upon entering the village the Prussian troops were fired on resulting in 2 troops going down with severe wounds and 1 dead. The PDF soldiers stormed the first ruined building, engaging the insurgents in hand to hand combat killing all 5 of the insurgents from the first cell. Below is a picture our reporter took just prior to the Prussian assault.

The second cell operating in a nearby destroyed store stayed put waiting for the PDF troops to emerge. Instead the Prussian soldiers took cover and used precise firepower to clear out the second insurgent cell.

The battle concluded with 10 dead Karakn rebels and 1 Prussian dead and 2 wounded. Russian Major General Sergei Nostov awarded the Prussian troops Russian medals for bravery and spoke well of his Prussian allies.

I fought this battle using the FUBAR rules from the Forge of War Group. PDF as Veterans and the Rebel Cells as Greens. Both sides rolled with the Karakan Rebels gaining initiative. Insurgent Cell 1 activated and opened fire on the PDF troops resulting in 2 unsaved hits which I took as casualties. Insurgent Cell 2 in the south building killed another trooper. The PDF activates so I chose to assault Cell 1 and killed 3, next turn Cell 2 fails to activate and the PDF kills off the Cell losing only 1 more trooper. Turn 3: Cell 2 fails to activate and gets mowed down by assault fire.

I like the FUBAR rules but I think I'm going to tinker with the rules a bit to suit my tastes. I don't like modifiers of +1 or +2 to die rolls, to much small math is tedious. I want to mod it to add or take away dice.

Wednesday, November 2, 2011

Campaign Background

They knew of this invasion decades ago. They held the evidence and kept it secret for over 70 years. They can't say we didn't see them coming. Our telescopes and satellites picked up their fleets at the edge of our solar system and still we did nothing, governments and their corporate backers preferring to just ride it out instead of alarming and arming the populace. They knew, and did nothing....

Their great ship first appeared as a comet, but as it neared Neptune we knew it was no comet. At the height of our civilization they came, to conquer and exterminate. They came for our water, our oceans, rivers, lakes, streams, even the water in our own bodies. Tokyo, New York, London, Paris, Moscow, Rome, Beijing all destroyed by the invading hordes. They didn't bomb us from orbit or send their ruin down like rain from the sky. No, they sent their troop ships and took our water, our cities and our very lives by force.

The only glimmer of hope to emerge from this happened in Los Angeles, CA. The United States military, led on the ground by a heroic Marine Sergeant, fought a brave retreating action there and brought down the first of the great troop mother ships. Word of this spread like wildfire around the globe and soon the invaders were retreating. But for how long? Was it a retreat or a regrouping? As a species we could no longer sit back and stare at the stars and wonder. It was time for action, a time for us all to unite or die off. With millions dead and great cities leveled, the survivors began to blame their governments, religions and corporations for the devastation. Being human, they could not unite as one. However, wary of a return to the days of corporate greed and ignorance, they formed into two groups, the United Earth Federation and the Grand Soviet Republik. The UEF on Earth was originally comprised of North & South America, Western Europe and Africa. With the GSR controlling Eastern Europe, the Middle East and Asia.

In the 300 years since that fateful time, mankind has bravely sailed the heavens in search of colonies and new threats. Ever on the lookout for the fell creatures that invaded our home those many years ago. Alien contact would be made again and again, however with less disastrous effects as the first, even peaceful beneficial contact was made. Despite this we never forgot where we came from and why we first took to the stars. Yet despite an alliance to assist in the event of another Xenos war, the humans of Earth continued to war against one another throughout the years. Being human, new factions emerged, colonies rebelled and religions grew militant. The race now controls a small part of the Milky Way galaxy, with the major players being the UEF, the GSR, the Holy Malvernis Empire, and the Tau-Ra Collective. The Tau-Ra Collective is unique in that it is the only major power that counts Xenos among it's citizens.

Of course there are many lesser factions among the stars of the Milky Way, including human pirates, petty planetary baronies, lawless frontier planets and asteroids, rogue drone infested stations and satellites, and self-sufficient human colonies aboard giant space stations and manufactured moons.

Yet despite all of our discovery, growth and contact among the stars, there is one theme that unites us all, even the Xenos we've since contacted share this one thing with us. Fear; fear of the return of that dread comet, the Comet Empire.