Welcome to AGSH my historical & semi-historical wargaming blog dedicated; to my dad, toy soldiers the world's most noble hobby, the father of modern wargaming Donald Featherstone, the legend of King Arthur & General Paul von Lettow-Vorbeck. Ancients to modern wargaming with a bit of Victorian Steampunk & Weird War 2.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Sunday, November 13, 2011

Strange Happenings....

As the new found peace settles upon the land. The good folk of Bittburg and Saxe-Huack settle back into their lives. Merchants peddle their wares, farmers tend their crops and herds and thus rural life in Germania goes on as it has for hundreds of years. However the nights have grown cold, dark and eerie. Howls and acrid screams pierce the night. Strange happenings are being reported,
not only from the countryside but in the towns and villages as well. Farmers awake to find their livestock mutilated, their remains appearing chewed and gnawed upon as if by great beasts.

Thursday, November 10, 2011

The Old Hotel in Karakala, Karakistan

Shown in this AP photo are rebel insurgents emerging from the Old Hotel in downtown Karakala in central Karakistan. No doubt a nest of insurgent activity.

I found this cardstock model over at the Junior General website. Good stuff there.

Friday, November 4, 2011

Battle of the Ciberian Forest

REUTERS. Karakistan: Prussian army troops engaged separatist rebels in Northern Karakistan today in the great Ciberian Forest. The firefight claimed the lives of 12 rebel insurgents. A PDF spokesman in Karakistan only commented that the Prussian Army was fulfiling their alliance obligations.


I played that the snow areas were forested areas and if the unit stood on white then it was in cover.


PDF troops advanced to the forest edge and opened fire on the rebels, whom ran towards their line.

Next up the bayonets were fixed and the melee began, end of game. PDF losses 0, Rebels 12.


The battle was fought using the FUBAR Dice Mod rules. It was fun but very short. I'll have to educate myself further at the Forge of War on the nuisances of FUBAR.

Thursday, November 3, 2011

Battle for the Village of Turandihar

REUTERS: Moscow. We are receiving word that there was fighting today in the small Karakan village of Turandihar. Prussian army troops were sent into the village to clear it out of any suspected insurgents and indeed found 2 cells of insurgents operating in the village. After bombing runs by the Russian Air Force with heavy civilian casulties, PDF troops from the 3rd Prussian Army Brigade were sent in on a mop up mission to clean it out. Below is an aerial view of the village just after the bombing.


Upon entering the village the Prussian troops were fired on resulting in 2 troops going down with severe wounds and 1 dead. The PDF soldiers stormed the first ruined building, engaging the insurgents in hand to hand combat killing all 5 of the insurgents from the first cell. Below is a picture our reporter took just prior to the Prussian assault.


The second cell operating in a nearby destroyed store stayed put waiting for the PDF troops to emerge. Instead the Prussian soldiers took cover and used precise firepower to clear out the second insurgent cell.

The battle concluded with 10 dead Karakn rebels and 1 Prussian dead and 2 wounded. Russian Major General Sergei Nostov awarded the Prussian troops Russian medals for bravery and spoke well of his Prussian allies.

I fought this battle using the FUBAR rules from the Forge of War Group. PDF as Veterans and the Rebel Cells as Greens. Both sides rolled with the Karakan Rebels gaining initiative. Insurgent Cell 1 activated and opened fire on the PDF troops resulting in 2 unsaved hits which I took as casualties. Insurgent Cell 2 in the south building killed another trooper. The PDF activates so I chose to assault Cell 1 and killed 3, next turn Cell 2 fails to activate and the PDF kills off the Cell losing only 1 more trooper. Turn 3: Cell 2 fails to activate and gets mowed down by assault fire.

I like the FUBAR rules but I think I'm going to tinker with the rules a bit to suit my tastes. I don't like modifiers of +1 or +2 to die rolls, to much small math is tedious. I want to mod it to add or take away dice.