Welcome to AGSH. A wargaming blog dedicated to my Dad and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm. Also the historical records of the imaginary states of the 6mm Republic of Prussia, the Kingdom of Aksum, the Principality of Huack, the Khedivate of Turkoslavia and the Duchy of Saxe-Huack.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

The Twin Kingdoms

The Twin Kingdoms
A miniatures wargame campaign in 1/72 scale.
Battles fought using the book One Hour Wargames by Neil Thomas.
 (The Twin Kingdoms are an alternate realm of Aeyr.)
 

In the fantastic realm of Aeyr at this time there are known to exist two kingdoms of men. They are commonly referred to as the Twin Kingdoms.  The Twin Kingdoms themselves are surrounded by an area known in the common tongue as the "Wilds" a magical realm that changes sometimes daily. One day there might be a snow covered forest at the eastern edge of Wolfthorn the next it will be a frozen wasteland. At times there are giant "forests" of briar needle vines surrounding Lionspride in the south, the next a blacked scorched lava pitted place. Sometimes a swamp, great lake or even an ocean will appear.  A few brave souls have dared to travel the Wilds and lived to return.  One man was gone for 20 years and returned not a day older. Another was gone for a night and returned a feeble old man. Naturally few dare enter. On occasion adventurers will brave the Wilds and return with great wealth, others never return.  The kingdom lands proper are stable from this calamity.

However, as men can enter the wilds so too on occasion do "Wildlings" enter the Twin Kingdoms.  Sometimes these wildlings are men common to us except in speech and manner. Other times there are foul creatures that spew forth and bring ruin with them. A few scholars have come entered the Wilds and returned and a few have come from the Wilds to remain with us. Some speculate the Wilds are simply other realms like ours that appear briefly and that we too appear briefly in their realm. Other suggest that the Twin Kingdoms are caught up in a magical vortex of some sort and that the end is nye.

This concept will allow me to add things at my desire to my fantasy campaign without a complete reworking of the world from scratch. I will still have a few odd side campaigns and one off battles like in the Battles of Westeros series, Pathfinder Adventures and my Orc Campaign of Grtiznak and his quest to conquer the Orcish Steppes.

A brave soul sets off on a quest for adventure in the Wilds.
 Below I will detail some of the factions that exist in the Twin Kingdoms.
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  THE BLACK WATCH
THE BLACK OATH
"Darkness gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Black Watch, for this night and all the nights to come."

The Black Watch is a non-aligned military fraternal order located in the East of the Twin Kingdoms.  The Watch has guarded the west from hostile invasion from the Black Tower and the Wilds many years.  It's headquarters is the famed Castle Black and it guards the Black Gap.  Volunteers from both kingdoms are accepted.  Lords often give criminals a chance to escape the dungeon by taking "the Black," an oath to serve the Black Watch until death.

To be a member of the Black Watch is to eschew home and kin for the brotherhood.  Both kings of the Twin Kingdoms send men to serve in the Watch.  By far Wolfthorn is the largest contributor of troops.  Mostly criminals, and outcasts but all are taken even the high born.  But whether highborn or commoner, once there the novice swears the Black Oath which is followed by a rigorous training program and indoctrination.  Merit and ability are prized in the Watch, not blood and kin.  In the Watch a common man can become a Knight or a Warden and a man who may once have been a noble's son might now scrub dishes or sweep dung in the stables.  The Watch is a rare place where a man can be more than what he was born.  Once trained for duty on the Watch a novice becomes a Brother.  To desert the Black Watch bears the penalty of death.  The Watch has their own hierarchy with the top post being held by the Watch Warden who also bears the title of the Black Baron and his estate is known as the Barony of the Black Gap, an area bequeathed to the brotherhood for their upkeep from House Windsor. Beneath the Watch Warden are the Black Wardens, Rangers, Knights and the Brothers themselves.  When a Watch Warden passes on, the new Watch Warden is elected from among the Black Wardens, Rangers and Knights by all members of the Brotherhood. Once elected the Watch Warden serves for life.

The Black Watch has stood so long that is has developed it's own cult.  The Brothers have temples and shrines setup for the honored dead of the Watch.  Those whose bravery in death led them out of the Black into the Light.  While most brothers serve as guards in the castle, keeps and towers of the Black Gap many find work in the kitchens, stables, smithies and fields of the Watch proper and the Barony itself.

The Barony of the Black Gap has a small population of peasants.  There are 7 scattered villages, towns and a single large city, Baldur's Gate located just outside the Black Castle.  These folk are not bound by the Watch nor are they required to take the Black Oath but they live in a highly regimented militaristic society.  They do however owe military service to the Watch Warden in the Baronial Militia when called upon.  Each village has a warden as it's mayor.  The local warden is responsible for the protection and governance of the village he is assigned to.  The estimate population is 29,000 souls not counting the Brothers of the Black Watch themselves.

A ranger of the Black Watch keeps an ever vigil eye on the mists of the Wilds.
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 HOUSE LANCASTER
"HEAR ME ROAR"
KINGDOM OF LIONSPRIDE

The Kingdom of Lionspride, standard is crimson red with a golden fighting lion. The capital bears the kingdom name and its king is Tyrel I of House Lancaster. The motto of House Lancaster is "Hear Me Roar" which it proudly displays on its coinage. The army of House Lancaster wears a mix of chainmail and full plate armor.  The elite of the Lancastrian Army are the Lion Guard.  House Lancaster is the wealthier of the Twin Kingdoms dues to it's vast gold mines. The Lancastrian Army has been known to field war lions in battle.

The elven enclave living in the Feywald Forest lies in the southeast of the kingdom.  King Tyrel has made the forest off limits and forbade folks to enter under penalty of death.  Tyrel doesn't want a war with the elves and bears in mind he may need their help one day. Very little trade occurs although on rare occasion elves will venture out into the cities of men.  In the ancient past men and elves once marched together along with dwarfs to fight the evil necromancer Nekash.

The Holy City of Thesia falls also resides within the borders of Lionspride.  The city and the surrounding lands were gifted by House Lancaster to the Cult of Theseus in ages past.  The cult however is generally allowed a free hand to build temples and shrines throughout the kingdom maintained by their priests and a few bishops.

The largest city and capital is Lionspride. Situated between the gold bearing Lancaster Hills.  The city is ornate and the kings palace is a thing of pure splendor, a true sight to behold.  The next largest city is that of Foxcrest which lies south of the King's Forest. Duke Armand, younger brother of the king, rules the city.

A lionkeeper running through the woods with two forest lions.
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HOUSE WINDSOR
"WINTER IS COMING"
KINGDOM OF WOLFTHORN

The Kingdom of Wolfthorn, standard a black wolfs head on a snow white banner.  The king of Wolfthorn Jon II of House Windsor, also known as The Winter King an ancient title officially used in court ritual today. Which is only natural as the seasons can last for years and Wolfthorn bears the brunt of winter.  Wolfthorns capital is Winterkeep. Due to the generally harsh conditions the army prefers heavy leather with some plate armor attachments, though in the southern baronies some soldiers wear chain.  Dire wolves roam the North and King Jon keeps one as a pet. Its name is Frostfur. The motto of House Windsor bears a warning "Winter is Coming" though it is generally only used in official records.  The elite guards of the North are called the Winter Guard.  The wealth of the North lies in their iron and spice mines along with their vast timber reserves. An elite unit of the Windsorian Army are the wolf riders. Each rider raising and training his wolf up from a pup.  The army is also known to feature packs of dire wolves.

Wolfthorn stretches from the Great River to the Worlds Edge Mountains home of the Dwarven City of Dun Garok.  Good trade flows between Dun Garok and most of Winterthorn. The dwarf hold needs wood, charcoal, wheat, and other items on a near daily basis. In return the dwarfs share their riches from under the mountain. Rumor has it that King Jon has a magical weapon made of mithril that was gifted to his house from the dwarfs in ages past.

While the Cult of Thesia is found throughout the Twin Kingdoms, the largest religion of the North is that of the Old Ways. A pan animist cult with outdoor temples and shrines and a non-hierarchy clergy of druids.

Winterkeep and Candlekeep are the largest cities in the North. Both cities are fortified with a good castle and a strong garrison.  Thane Robert Windsor, cousin to King Jon, Lord of Candlekeep. The Drachenwald Forest begins near Candlekeep and runs for nearly 100 miles.  It is the largest forest in the Twin Kingdoms, however it has no elves. Which leads to speculation that it is not a magical place.  However the druids of the Old Ways have a different view.

Frostbearkeep. The hold of Thane Fenn Rodrick, Lord of Frostbear.
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The septons and maesters of the Twin Kingdoms have developed a few ways to mark the passage of
time. It is widely accepted within academic circles that the Aeyrth is about 40,000 years old. However some say it could possibly be much much older. No one knows for certain. However to mark the passage of time most maesters mark the passage of time since the fall of the great comet that destroyed the once vibrant Kingdom of Mordheim. Presently the year is 301 YC (Year of the Comet) or for older dates BYC (Before Year of the Comet.)

In the royal courts however the ego of kings holds to a different set of dates. Within the Kingdom of Lionspride years are marked since the ascension of Tywin I. Tywin was the founder of House Lancaster and the Kingdom of Lionspride. We are presently in 201 LY (Lions Year). The Kingdom of Wolfthorn is much more pragmatic and accepts what their maesters deem fit as learned men so the Windsors use the Year of the Comet dating system. The Dwarfs say that the year is 5301 period.  As for the elves no one knows the time they keep for they jealously guard their history.  Both kingdoms commonly accept that there are 28 months of an average of 30 days each based upon astrological signs.  The four seasons of Aeyrth last about 7 months each. Each day is comprised of 30 hours and an Aeryth week is 7 days, 1 for each saint of the Thessian Cult. Sundials, candles and water pots are a just a few of the common tools used for measuring the passage of the day.  An odd occurrence in Aeyr is that every 7 years a season will last for a period of a year or longer and they generally fall in the same order they occur within a natural year. So a few years ago we had an autumn that lasted for a year and a half. So we know that in a few more years we will have a long winter. The longest known season on record in this phenomena was a winter that lasted for almost 4 years.

Coin in both kingdoms is commonly referred to as crowns and in truth coins from each kingdom are accepted in the other. Money is measured as follows 100 copper coins are equal to 1 silver coin with 10 silver coins equal to one gold crown. The dwarfs commonly use small gold, silver, copper and lead bars in their trades with human merchants.  The elves do not trade.

Weight scales is another common measurement given in stone weight. An average man can be said to weigh about 190 stones.  Length is given in thumbs, hands and strides. For example a board may be said to be 24 thumbs or 2 hands long. A stride is generally the distance a man can walk in a single bound at a normal gait. Which comes out to be about 3 hands long or 36 thumbs.

As for the Wilds no one can say since the Wilds themselves will change and may or may not be seen again and possibly not in the same location if an area were to appear again.
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THE DARK LORD OF THE BLACK TOWER

Dul Goroth, The Black Tower


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Qwenhyver Lancaster, Lionkeeper & Princess of Lionspride. She is beautiful as she is deadly. Her natural connection with lions makes her a danger to anyone whom would be foolish enough to oppose her on the battlefield or in the wild. Her druidic magic is strong but overshadowed by her love of the lions in her care. She was raised with her guardian lion, Lionel, which in elven means Lord of Lions. Both were born on the same day. Lionel is in his prime and can expect to live well into his 70s unless war claims him first.

Qwenhyver and Lionel are often found on the borderlands with the Wilds. An area that has been put off limits to her by her father King Tyrel. However Qwenhyver has a wild streak in her and more than once has been admonished by members of the court for straying to near the ever changing Wilds.

As a teenager she once met the crown prince of Wolfthorn during a trip with her father to visit the militant order of the Black Watch. To the astonishment of all, and the chagrin of her father it seemed the two admired one another. Rumors ran wild that one day the Twin Kingdoms might become one through the possible union of Princess Qwenhyver and Prince Wulfgar. However nothing officially or back channeled was ever done in regards to this and the rumors have finally ceased.

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