- I am unsure of what purpose a HQ unit has.
- Assuming a straight up battle, at what point is the battle over?
- How to insert the random 100 events and how best to handle them.
- Also a little unsure on how to designate units, ie armored cars etc.
I will sit back down tonight to review the rules again and decide how best I want to add attachments or artillery units. I'm a big fan of artillery on the battlefield. After all it's the King of Battle.
Now with that said let me be clear. I am absolutely thrilled over the combat resolution system. As a solo-wargamer one roll and done is the pinnacle of efficiency and doesn't wear you down rolling for both sides. I like the possible special actions at the start of each turn. I suppose part of the fog in my head is my mind is reeling with the possibilities the 5Core system presents my gaming hobby.
More Second World War fighting shown below.
|Germans go first and sure enough rolled a scurry action.|
|Close combat assault resulted in a destroyed Soviet armor company.|