Welcome to AGSH. A wargaming blog dedicated to my Dad and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm. Also the historical records of the imaginary states of the 6mm Republic of Prussia, the Kingdom of Aksum, the Principality of Huack, the Khedivate of Turkoslavia and the Duchy of Saxe-Huack.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Saturday, February 20, 2016

Anglo-Zulu War - Battle of Kafrudum - British Army Suffers Horrible Loss


What a beautiful day today. I wanted to go for a ride on my goldwing but I had to watch my granddaughter this morning. So while she frolicked and played in the backyard I set up a small scale colonial battle on the patio. 


For this battle I used One Hour Wargame rules modified as I deem the Anglo-Zulu War should go. I gave the Zulus a +2 in melee combat. The British +2 in shooting but a 0 in melee. I reduced the hits a unit can suffer from 15 to 10. I use white beads to indicate single hits and a red bead to indicate 5 hits. I used movement in base depth vice inches or paces. Also I wanted to adhere to my wargaming advise that I have posted on the left side of the blog so the armies are based on 1" squares and are small. However in my mind there were 3 Zulu regiments vs. a British column under a colonel; in this case Colonel Reynauld Chester Higginsworth. 

The hill of Kafrudum with it's Zulu Kraal on top.
Colonel Higginsworth's plan was to use his artillery to either force the Zulus out of their kraal or soften them up enough for his cavalry troop under Captain Wortheall to capture the hill.

The artillery bombards the kraal.

The artillery battery continues to pound the hill.
Two Zulu regiments swiftly close the gap on the red line.
British rifle & maxim fire inflict severe losses on the Zulu.




Finally hitting the British line the Zulu regiments make quick work of their enemy. 




A bugle cry brings the cavalry back around but can they make it in time?
One lone British unit withstood attacks from their front
and rear long enough to destroy their frontal enemy contact.
 They received the Victoria Cross posthumously. 



Seeing that all hope is lost Captain Wortheall and his men flee the field.

Overall I am satisfied with how fast the battle played. I like the suspense/thrill of watching the hits mount up on each unit. Though small in appearance this was the largest battle of OHW I have fought so far with 16 units (British 6, Zulus 10) on the battlefield. I'm firmly in the camp of OHW now. These are the best ease of use rules for a solo-wargamer that I've encountered thus far. The bases were bare because I'm not sure if I will continue with the 1" basing or move to a larger base to allow diorama style basing. Cheers from Northwest Arkansas.

4 comments:

Robert (Bob) Cordery said...

What an excellent battle report! You have shown that you don't need huge armies and a massive tabletop to have a fun wargame.

Like you I think that the OHW rules are ideal for solo battles, although I cannot resist tinkering with Joseph Morschauser's rules as an alternative.

All the best,

Bob

Natholeon said...

Great battle report. I can't believe I've only just found your blog! I'm having a fun trawl through some of your past posts now.
Cheers
Nate

A. Jeff Butler said...

Thank you Bob, your advice on keeping my armies small has had a profound impact on my wargaming hobby.

Best wishes,
Jeff

A. Jeff Butler said...

Nate, thank you for your comments.

Best wishes,
Jeff