Welcome to AGSH. A solo-wargaming blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Wednesday, December 23, 2015

WW2 First Game of Tiger Leader the Solitaire Game by DVG.

Had a go at Tiger Leader yesterday and finished up today. The game seems very clunky. I went online and there are many who share that opinion. DVG released an update kit PDF for it which helps some. However there is a night and day difference in some units. Take the Pz1 for example in the box set the Pz1 hits on a 9+ and has a bonus of +2 per die roll vs Infantry. In the update this was changed to a 6+ to hit with a -1 penalty for moving and now feature a defense of 1. And defense has been moved from the "to hit" part of combat to a saving roll. So a Pz1 in the open that hasn't moved will need to roll a 1 on a 10 sided die to save a hit.

Overall it wasn't very enjoyable. Also it came with a big price tag which seems a bit off given all of the trouble that game has had thus far. However there were some things I liked. Once the bullets started flying I had some commanders that were KIA and wounded from battle. This is a new aspect of wargaming for me. Which I find a interesting. I also like how the campaign progresses. However after the first battle my kampfgruppe was basically done for. We suffered heavy casualties up against the first battalion that I didn't have enough units left to continue the campaign. Something doesn't feel write about the enemy battalion card draw. I may not have read it correctly but selecting 23 points of enemy battalion cards is a LOT of units to fight against.

I am going to look at some ways to modify the game to my liking. I will probably borrow quite a bit from Memoir '44.

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