First off I apologize for the picture order. I took too many and now can't remember their exact order but it's pretty close. This battle saw the new Ambush rule used by skirmishers; also this battle is unique as the first solo game so far to result in the default initiative being awarded to the player from a tie result.
Lessons learned from this game. Units do not suffer a FP for simply being in difficult ground (DG) but will receive an FP if in DG and fights in combat even if victorious. One Celtic WB had 2FP, was flanked by a Roman HF while in DG. Their next engagement resulted in their doom.
Romans win 4 - 0. Romans lost all 3 of their skirmish units but skirmishers only affect cohesion and not count towards army loss.
|The Celtic Horde|
|The Celtic line following deployment. They kept one skirmisher in reserve.|
|The Roman War Machine!|
|View from the Roman lines.|
|The lone Celtic skirmisher reserve.|
|Romans move first but advance cautiously.|
|Celts bring it on ready to fight.|
|The ambush used by the Celts as a counter-attack worked well|
and the Roman skirmishers were dispersed.
|End of Turn 1.|
|Celtic Light Chariots (LCH) vs. Roman Light Foot (LF). Celts 9|
Romans 8, the LF must fall back 1 and suffer 1FP.
|Again Roman LF is pushed back.|
|Celtic skirmishers charge out of the woods on the|
Roman Cavalry but are easily dispersed.
|Celt LCH drives back a Roman MC.|
|Roman LF continues to be driven back on the right flank.|
|More bad news for the LF.|
|First match up on the right flank.|
|Celtic Warband (WB) advances down the hill and|
drives a unit of legionaries back.
|LF getting beaten up.|
|LF tries to be sneaky and falls back knowing the LCH will advance. |
Tactic failed as Celtic reinforcements smashed the LF front line.
|Initiative ties favor the player.|