Welcome to AGSH. A solo-wargaming blog dedicated to my father and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Sunday, October 5, 2014

Naval Warfare '44 a Modification for Memoir '44.

I've been looking for a set of naval warfare rules for over a year now and have yet to find one that I like. I dabbled with a DBx/HotT variant but not much came of it. As I have been reading up on what others have done I found that some are dabbling with M44 for naval warfare. That sounds interesting so I gave it some thought and here is what I've come up with for my own possible game.

Alpha Testing
Shooting at a target in your ships front or rear arc -2 penalty. (PT & SS do not suffer this penalty)
Shooting at a target in your ships amidships arc at no penalty. (All guns may bare down on target. PT & SS cannot shoot amidship.)
Ship must move in direction it's facing. To conduct a turn move the ship to the next hex angle and reduce movement by 1.
Dice: Grenades & Tanks are needed for hits.  Flags work as in M44.
Scale: 1/4800

Ship Class
BB-Battleships: Move 2 hexes and fight. Range of 6 hexes. Fire power: 4,4,3,3,2,2 Armor 6
CG-Cruisers: Move 2 hexes and fight or move 3. Range of 6 hexes. Fire power: 4,4,3,3,2,2 Armor 4
DD-Destroyer: Move 3 hexes and fight. Range of 6 hexes. Fire power: 3,3,2,2,1,1 Armor 3
PT-Torpedo Boat: Move 4 hexes and fight. Range of 3 hexes, 3,3,3  Armor 1 May end movement facing any direction. Targets must be in PT front arc.
*SS-Submarines: Move 1 hex and fight, or move 2. Range of 3. Fire power: 3,3,3 Armor 1 Targets must be  in SS front arc. May end movement facing any direction.
*All surface warfare ships may only attack submarines in an adjacent hex. Only submarines can attack other submarines and not be adjacent.

Depth Charges: Adjacent hex. Fire power: 3
Torpedos: Range of 3 hexes. Fire power: 3,3,3

*All surface warfare ships may only attack submarines in an adjacent hex. Only submarines can attack other submarines and not be adjacent.

Haven't addressed these items yet but I do want to include them:
Aircraft Carriers (AC provide an Aircraft attack each turn?)
Aircraft (Maybe command cards?)
Coastal Guns (Maybe the Barrage command card.)
Kamikaze Attacks (Maybe a command card.)
Mines
Minesweeper
Generic Cargo/Troop Ships (Scenario objects?)
Communication Ships (Scenario objects?)

Command Cards:
Dig In - Removed or changed to allow the laying of mines.
Ground unit specific cards removed.

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