Welcome to AGSH. A wargaming blog dedicated to my Dad and the world's most noble hobby; collecting toy soldiers. Here toy soldiers clash in great battles from scales of 3mm to 54mm. Also the historical records of the imaginary states of the 6mm Republic of Prussia, the Kingdom of Aksum, the Principality of Huack, the Khedivate of Turkoslavia and the Duchy of Saxe-Huack.

"Truly it can be said of him, without count are his soldiers & beyond measure his might." - Prince Edward in reference to Lord Butler & his invasion force departing London for Mars.

Sunday, December 15, 2013

Campaign World Reduction, Starting Small and Simple: The Lands of Darien... Part 1.

Alright, I've had it with this flux on starting my campaign.  Too many things I like from too many fantasy settings to try and meld them all together.  At least as grand as I had first envisioned.  So finally and I mean finally settling on a starting point.

World: Aeyr
Starting Continent: Darien
Starting Factions:  Aramon, Veruna, Taros, Zhon and Creon. (Some of you might recall these. :)

Kingdom of Aramon
Capital City:
Ruler: Elsin I, Mage-King of Aramon.
Aramon lies in the southwest of Darien.  Elsin I is the Mage King.  Aramon is a feudal society with a hierarchy of lords and nobles.  Magick and its users are kept under strict control by the College of Magick.  Archers have a special place in Aramon society and are taught how to enhance their craft with magickal cantrips.  Elsin has a large army and access to a massive feudal levy when needed.

Special Rules
Knights: +1.
Archers: +1
Mages: -1

Elsin I, Mage-King of Aramon.
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Principality of Veruna
Capital City: Veruna
Ruler: Kirenna, Princess of Veruna, Chief Priestess of Danu
Veruna is a truly unique place on Aeyr.  It lies in the northwest corner of Darien.  It is ruled by the Sea Sprite Kirenna along with the Burgomeisters of the city.  It’s a true metropolitan city where you will find humans, elves, gnomes and even centaurs walking the streets.  Veruna’s alchemists, priests and wizards work tirelessly to protect the city.


Special Rules
Mages: May pass over water.
Water Lurkers: +1.
Kirenna the Sea Sprite, Queen of Veruna.

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